Thursday, December 21, 2017

HAUNT THE HOUSE: TERRORTOWN (PC)


Hidden in my Steam library it´s been waiting for months (years?) until I recently decided to give it a try. I´d be happy if I can finish all games I have, although it does sound like a fool´s errand…

Haunt the house is short (I finished it in 2-3 hours) and cute. You control a little ghost who can possess pretty much any object in the scenario. When possessed, these objects can play scary animations that will make human inhabitants flee from the place. Once you get rid of all of them, you beat the scenario. That, and the charming visuals, is pretty much the game

The game´s hook is the cute graphics and animations. They´re really charming and the possessions are varied and funny. I imagine the game was conceived by an animator / artist, and from that point of view they can say “mission achieved”. The game has visual personality, and watching all possessions becomes a goal for you

However the game has some deep gameplay issues. The worst of all is the complete lack of control over the NPCs: When you spook them, they tend to go around the place randomly except for where you want them to go. You eventually have to chase them across the place activating objects and see if they´ll eventually decide to go to the exit. I tried to understand the AI patterns that govern them, but failed. Maybe there are hidden “scared” bars making them behave differently depending on the level they´re at? Maybe also it depends if they´re adults of kids? Do different objects have different AoE ranges? No idea

Second issue (less important) happens when you´re controlling an object and play an animation: You have to wait until the anim ends, you cannot stop or cancel it. Very often you´re trying to chase up an NPC (see point above) and this slows you down for using the nearest object. I can imagine the creative direction of the title was in the hands of an animator, this “animation vs responsiveness” is a classic gameplay issue when designers are overridden by other disciplines

Third problem I´d mention is the lack of level design novelties. The game has 4 levels and they´re all essentially the same. There are no new mechanics added, no new challenges…  Just new cute animations to play. Again it looks like the game´s focus was on creating cute visuals and the basic “possess and spook” loop and that´s all. Thankfully the game is short, otherwise it´d have made itself repetitive fairly soon

Other than that, like I said, the visuals are really nice, and the spook animations are nothing but charming and funny. It truly deserves 1 hour of your time, but more than that… you´ll probably get bored

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